Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 460 1GB
IntroThe GeForce GT 440 3GB has a GPU core speed of 594 MHz, and the 3072 MB of GDDR3 memory runs at 900 MHz through a 192-bit bus. It also features 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare all that to the GeForce GTX 460 1GB, which comes with a clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 460 1GB should in theory perform quite a bit faster than the GeForce GT 440 3GB in general. (explain)
Texel RateThe GeForce GTX 460 1GB will be a lot (approximately 165%) faster with regards to anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 460 1GB is superior to the GeForce GT 440 3GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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