Compare any two graphics cards:
GeForce GT 430 vs GeForce GTX 460 SE
IntroThe GeForce GT 430 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific card. It features 96 SPUs along with 16 TAUs and 4 ROPs.Compare that to the GeForce GTX 460 SE, which makes use of a 40 nm design. nVidia has set the core frequency at 650 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this specific model. It features 288 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 SE will be 278% quicker than the GeForce GT 430 in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 460 SE is a lot (about 179%) faster with regards to anisotropic filtering than the GeForce GT 430. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 460 SE is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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