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GeForce 9800 GX2 vs GeForce GTS 450 1GB

Intro

The GeForce 9800 GX2 features core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare all of that to the GeForce GTS 450 1GB, which uses a 40 nm design. nVidia has set the core speed at 783 MHz. The GDDR5 RAM is set to run at a speed of 902 MHz on this model. It features 192 SPUs along with 32 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce 9800 GX2 197 Watts
Difference: 91 Watts (86%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should be quite a bit faster than the GeForce GTS 450 1GB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 70272 (122%)

Texel Rate

The GeForce 9800 GX2 will be a lot (about 207%) more effective at AF than the GeForce GTS 450 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 51744 (207%)

Pixel Rate

The GeForce 9800 GX2 is much (approximately 53%) more effective at AA than the GeForce GTS 450 1GB, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 6672 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year Mar 2008 September 2010
Code Name G92 GF106
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 783 MHz
Memory Speed 2000 MHz (x2) 3608 MHz
Power (Max TDP) 197 watts 106 watts
Bandwidth 128000 MB/sec 57728 MB/sec
Texel Rate 76800 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 12528 Mpixels/sec
Unified Shaders 128 (x2) 192
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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