Compare any two graphics cards:
GeForce GT 450 (OEM) vs GeForce GTX 285 1GB
IntroThe GeForce GT 450 (OEM) uses a 40 nm design. nVidia has clocked the core frequency at 790 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular model. It features 144 SPUs as well as 24 Texture Address Units and 24 ROPs.Compare all that to the GeForce GTX 285 1GB, which comes with a GPU core clock speed of 648 MHz, and 1024 MB of GDDR3 memory running at 1242 MHz through a 512-bit bus. It also features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 285 1GB should theoretically be much better than the GeForce GT 450 (OEM) overall. (explain)
Texel RateThe GeForce GTX 285 1GB will be much (more or less 173%) faster with regards to AF than the GeForce GT 450 (OEM). (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 285 1GB is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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