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GeForce GT 450 (OEM) vs Radeon HD 3870 X2 1GB

Intro

The GeForce GT 450 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 790 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this card. It features 144 SPUs as well as 24 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which comes with a clock speed of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB is 50% quicker than the GeForce GT 450 (OEM) overall, due to its greater bandwidth. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GT 450 (OEM) 96000 MB/sec
Difference: 48128 (50%)

Texel Rate

The Radeon HD 3870 X2 1GB should be quite a bit (more or less 39%) faster with regards to anisotropic filtering than the GeForce GT 450 (OEM). (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 7440 (39%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 3870 X2 1GB is the winner, and very much so. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 7440 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 450 (OEM)

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 450 (OEM) Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year October 2010 Jan 28, 2008
Code Name GF106 R680
Memory 1536 MB 1024 MB (x2)
Core Speed 790 MHz 825 MHz (x2)
Memory Speed 4000 MHz 2252 MHz (x2)
Power (Max TDP) 106 watts (Unknown) watts
Bandwidth 96000 MB/sec 144128 MB/sec
Texel Rate 18960 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 144 320(64x5) (x2)
Texture Mapping Units 24 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 192-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 450 (OEM)

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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