Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GT 440 3GB
IntroThe GeForce 8300 GS (OEM) has a GPU core speed of 450 MHz, and the 128 MB of DDR2 memory is set to run at 400 MHz through a 64-bit bus. It also features 8 Stream Processors, 4 Texture Address Units, and 2 Raster Operation Units.Compare those specifications to the GeForce GT 440 3GB, which comes with a clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 192-bit bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 440 3GB, in theory, should be quite a bit faster than the GeForce 8300 GS (OEM) in general. (explain)
Texel RateThe GeForce GT 440 3GB should be much (about 692%) more effective at AF than the GeForce 8300 GS (OEM). (explain)
Pixel RateThe GeForce GT 440 3GB is a lot (about 1484%) better at full screen anti-aliasing than the GeForce 8300 GS (OEM), and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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