Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GT 340 1GB
IntroThe GeForce 9600 GSO ASUS 512 features a GPU core clock speed of 550 MHz, and the 512 MB of DDR2 RAM runs at 500 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare those specs to the GeForce GT 340 1GB, which has a clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 340 1GB should perform a lot faster than the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 will be much (about 50%) more effective at AF than the GeForce GT 340 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce 9600 GSO ASUS 512 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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