Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GT 320
IntroThe GeForce 8800 GTX has a GPU core speed of 575 MHz, and the 768 MB of GDDR3 RAM runs at 900 MHz through a 384-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 24 ROPs.Compare all of that to the GeForce GT 320, which comes with GPU core speed of 540 MHz, and 1024 MB of GDDR3 RAM set to run at 790 MHz through a 128-bit bus. It also is made up of 72 Stream Processors, 24 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTX should theoretically perform quite a bit faster than the GeForce GT 320 in general. (explain)
Texel RateThe GeForce 8800 GTX should be a lot (about 184%) better at anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce 8800 GTX is superior to the GeForce GT 320, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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