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GeForce GTX 260 216SP 55 nm vs Radeon HD 6950 2GB

Intro

The GeForce GTX 260 216SP 55 nm comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 216 Stream Processors, 72 Texture Address Units, and 28 Raster Operation Units.

Compare all of that to the Radeon HD 6950 2GB, which has a clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is comprised of 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
Radeon HD 6950 2GB 200 Watts
Difference: 29 Watts (17%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6950 2GB should be 43% quicker than the GeForce GTX 260 216SP 55 nm in general, because of its greater data rate. (explain)

Radeon HD 6950 2GB 160000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 48112 (43%)

Texel Rate

The Radeon HD 6950 2GB will be quite a bit (approximately 70%) better at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

Radeon HD 6950 2GB 70400 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 28928 (70%)

Pixel Rate

The Radeon HD 6950 2GB should be much (about 59%) more effective at FSAA than the GeForce GTX 260 216SP 55 nm, and will be capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 6950 2GB 25600 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 9472 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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Radeon HD 6950 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm Radeon HD 6950 2GB
Manufacturer nVidia AMD
Year December 22, 2008 December 2010
Code Name G200b Cayman Pro
Memory 896 MB 2048 MB
Core Speed 576 MHz 800 MHz
Memory Speed 1998 MHz 5000 MHz
Power (Max TDP) 171 watts 200 watts
Bandwidth 111888 MB/sec 160000 MB/sec
Texel Rate 41472 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 216 1408
Texture Mapping Units 72 88
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 2640 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Radeon HD 6950 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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