Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 6950
IntroThe GeForce GTX 275 has a GPU core clock speed of 633 MHz, and the 896 MB of GDDR3 memory runs at 1134 MHz through a 448-bit bus. It also is comprised of 240 Stream Processors, 80 TAUs, and 28 Raster Operation Units.Compare that to the Radeon HD 6950, which comes with a core clock speed of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6950 should theoretically be much superior to the GeForce GTX 275 in general. (explain)
Texel RateThe Radeon HD 6950 is quite a bit (approximately 39%) faster with regards to texture filtering than the GeForce GTX 275. (explain)
Pixel RateThe Radeon HD 6950 is a lot (approximately 44%) more effective at FSAA than the GeForce GTX 275, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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