Compare any two graphics cards:
Radeon HD 4550 256MB vs Radeon HD 6850
IntroThe Radeon HD 4550 256MB has a GPU clock speed of 600 MHz, and the 256 MB of DDR3 memory is set to run at 800 MHz through a 64-bit bus. It also is comprised of 80(16x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the Radeon HD 6850, which comes with a core clock frequency of 775 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 960 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6850 should in theory be a lot better than the Radeon HD 4550 256MB in general. (explain)
Texel RateThe Radeon HD 6850 should be quite a bit (approximately 675%) more effective at AF than the Radeon HD 4550 256MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 6850 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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