Compare any two graphics cards:
VS

GeForce 9800 GT 512MB vs GeForce 9800 GX2

Intro

The GeForce 9800 GT 512MB has a core clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 256-bit bus, and uses a 65/55 nm design. It features 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce 9800 GX2, which has GPU core speed of 600 MHz, and 512 MB of GDDR3 RAM set to run at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 512MB 105 Watts
GeForce 9800 GX2 197 Watts
Difference: 92 Watts (88%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform much faster than the GeForce 9800 GT 512MB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9800 GT 512MB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The GeForce 9800 GX2 will be much (more or less 129%) better at anisotropic filtering than the GeForce 9800 GT 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9800 GT 512MB 33600 Mtexels/sec
Difference: 43200 (129%)

Pixel Rate

The GeForce 9800 GX2 should be much (approximately 100%) faster with regards to anti-aliasing than the GeForce 9800 GT 512MB, and also should be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9800 GT 512MB 9600 Mpixels/sec
Difference: 9600 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 512MB GeForce 9800 GX2
Manufacturer nVidia nVidia
Year July 2008 Mar 2008
Code Name G92a/b G92
Memory 512 MB 512 MB (x2)
Core Speed 600 MHz 600 MHz (x2)
Memory Speed 1800 MHz 2000 MHz (x2)
Power (Max TDP) 105 watts 197 watts
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 33600 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 19200 Mpixels/sec
Unified Shaders 112 128 (x2)
Texture Mapping Units 56 64 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 65 nm
Transistors 754 million 754 million
Bus PCIe x16 2.0 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 512MB

Amazon.com

Check prices at:

GeForce 9800 GX2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield