Compare any two graphics cards:
GeForce GTX 580 vs GeForce RTX 4070 Ti
IntroThe GeForce GTX 580 makes use of a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 memory works at a speed of 1002 MHz on this particular card. It features 512 SPUs as well as 64 TAUs and 48 Rasterization Operator Units.Compare all that to the GeForce RTX 4070 Ti, which features GPU core speed of 2310 MHz, and 12288 MB of GDDR6X memory set to run at 1313 MHz through a 192-bit bus. It also features 7680 SPUs, 240 Texture Address Units, and 80 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4070 Ti should theoretically be a lot faster than the GeForce GTX 580 overall. (explain)
Texel RateThe GeForce RTX 4070 Ti is a lot (more or less 1022%) better at texture filtering than the GeForce GTX 580. (explain)
Pixel RateThe GeForce RTX 4070 Ti should be quite a bit (more or less 399%) better at FSAA than the GeForce GTX 580, and will be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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