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Compare any two graphics cards: 
 
 GeForce GTX 580 3GB vs GeForce RTX 4070 Ti
 IntroThe GeForce GTX 580 3GB comes with core speeds of 772 MHz on the GPU, and 1002 MHz on the 3072 MB of GDDR5 RAM. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.Compare those specs to the GeForce RTX 4070 Ti, which has a core clock frequency of 2310 MHz and a GDDR6X memory frequency of 1313 MHz. It also makes use of a 192-bit bus, and makes use of a 4 nm design. It is comprised of 7680 SPUs, 240 Texture Address Units, and 80 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically speaking, the GeForce RTX 4070 Ti should be a lot faster than the GeForce GTX 580 3GB overall. (explain) 
 Texel RateThe GeForce RTX 4070 Ti will be a lot (approximately 1022%) faster with regards to texture filtering than the GeForce GTX 580 3GB. (explain)
 Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 4070 Ti is a better choice, by a large margin. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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