Compare any two graphics cards:
GeForce GTX Titan vs GeForce RTX 4070 Ti
IntroThe GeForce GTX Titan comes with a clock speed of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.Compare all that to the GeForce RTX 4070 Ti, which uses a 4 nm design. nVidia has set the core frequency at 2310 MHz. The GDDR6X memory is set to run at a speed of 1313 MHz on this particular card. It features 7680 SPUs along with 240 Texture Address Units and 80 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4070 Ti should theoretically be a lot faster than the GeForce GTX Titan in general. (explain)
Texel RateThe GeForce RTX 4070 Ti is much (about 196%) faster with regards to anisotropic filtering than the GeForce GTX Titan. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 4070 Ti is superior to the GeForce GTX Titan, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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