Compare any two graphics cards:
GeForce RTX 4070 Ti vs Radeon RX Vega 56
IntroThe GeForce RTX 4070 Ti comes with a core clock frequency of 2310 MHz and a GDDR6X memory speed of 1313 MHz. It also features a 192-bit memory bus, and uses a 4 nm design. It is made up of 7680 SPUs, 240 TAUs, and 80 ROPs.Compare all that to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has clocked the core speed at 1156 MHz. The HBM2 memory is set to run at a speed of 1600 MHz on this model. It features 3584 SPUs along with 224 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 4070 Ti should be 23% faster than the Radeon RX Vega 56 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 4070 Ti is much (about 114%) better at AF than the Radeon RX Vega 56. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 4070 Ti is superior to the Radeon RX Vega 56, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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