Compare any two graphics cards:
Radeon HD 7950 vs Radeon RX 7900 XTX
IntroThe Radeon HD 7950 comes with a GPU core clock speed of 800 MHz, and the 1536 MB of GDDR5 RAM runs at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 ROPs.Compare those specs to the Radeon RX 7900 XTX, which features a clock speed of 1855 MHz and a GDDR6 memory speed of 2500 MHz. It also makes use of a 384-bit memory bus, and uses a 5 nm design. It is comprised of 6144 SPUs, 384 TAUs, and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 7900 XTX should theoretically be much better than the Radeon HD 7950 in general. (explain)
Texel RateThe Radeon RX 7900 XTX will be quite a bit (about 695%) more effective at texture filtering than the Radeon HD 7950. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 7900 XTX is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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