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Geforce GTX 690 vs Radeon RX 7900 XTX

Intro

The Geforce GTX 690 has core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon RX 7900 XTX, which uses a 5 nm design. AMD has clocked the core speed at 1855 MHz. The GDDR6 RAM runs at a frequency of 2500 MHz on this specific model. It features 6144 SPUs along with 384 Texture Address Units and 192 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 690 300 Watts
Radeon RX 7900 XTX 355 Watts
Difference: 55 Watts (18%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 7900 XTX should be quite a bit faster than the Geforce GTX 690 overall. (explain)

Radeon RX 7900 XTX 983040 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 598528 (156%)

Texel Rate

The Radeon RX 7900 XTX is quite a bit (approximately 204%) more effective at texture filtering than the Geforce GTX 690. (explain)

Radeon RX 7900 XTX 712320 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 478080 (204%)

Pixel Rate

If using a high resolution is important to you, then the Radeon RX 7900 XTX is a better choice, by a large margin. (explain)

Radeon RX 7900 XTX 356160 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 297600 (508%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 7900 XTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon RX 7900 XTX
Manufacturer nVidia AMD
Year April 2012 December 2022
Code Name GK104 Navi 31 XTX
Memory 2048 MB (x2) 24576 MB
Core Speed 915 MHz (x2) 1855 MHz
Memory Speed 6008 MHz (x2) 5000 GB/s
Power (Max TDP) 300 watts 355 watts
Bandwidth 384512 MB/sec 983040 MB/sec
Texel Rate 234240 Mtexels/sec 712320 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 356160 Mpixels/sec
Unified Shaders 1536 (x2) 6144
Texture Mapping Units 128 (x2) 384
Render Output Units 32 (x2) 192
Bus Type GDDR5 GDDR6
Bus Width 256-bit (x2) 384-bit
Fab Process 28 nm 5 nm
Transistors 3540 million 57700 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 690

Amazon.com

Check prices at:

Radeon RX 7900 XTX

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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