Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon RX 7900 XT
IntroThe GeForce GT 640 DDR3 features a clock speed of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 ROPs.Compare all of that to the Radeon RX 7900 XT, which makes use of a 5 nm design. AMD has set the core speed at 1500 MHz. The GDDR6 RAM runs at a frequency of 2500 MHz on this particular model. It features 5376 SPUs as well as 336 TAUs and 192 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 7900 XT, in theory, should be a lot faster than the GeForce GT 640 DDR3 overall. (explain)
Texel RateThe Radeon RX 7900 XT is much (about 1650%) better at texture filtering than the GeForce GT 640 DDR3. (explain)
Pixel RateThe Radeon RX 7900 XT is a lot (about 1900%) better at anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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