Compare any two graphics cards:
Radeon R7 260X vs Radeon RX 7900 XT
IntroThe Radeon R7 260X uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory is set to run at a speed of 1625 MHz on this particular card. It features 896 SPUs as well as 56 TAUs and 16 ROPs.Compare that to the Radeon RX 7900 XT, which features GPU clock speed of 1500 MHz, and 20480 MB of GDDR6 memory running at 2500 MHz through a 320-bit bus. It also is comprised of 5376 SPUs, 336 Texture Address Units, and 192 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 7900 XT should in theory be much superior to the Radeon R7 260X in general. (explain)
Texel RateThe Radeon RX 7900 XT is much (about 718%) faster with regards to AF than the Radeon R7 260X. (explain)
Pixel RateThe Radeon RX 7900 XT is a lot (approximately 1536%) faster with regards to full screen anti-aliasing than the Radeon R7 260X, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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