Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce RTX 4080
IntroThe GeForce GTX 1060 3GB comes with a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.Compare all that to the GeForce RTX 4080, which has a core clock frequency of 2205 MHz and a GDDR6X memory frequency of 1400 MHz. It also uses a 256-bit memory bus, and makes use of a 4 nm design. It is comprised of 9728 SPUs, 304 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 4080, in theory, should perform a lot faster than the GeForce GTX 1060 3GB in general. (explain)
Texel RateThe GeForce RTX 4080 is much (about 518%) faster with regards to anisotropic filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateThe GeForce RTX 4080 should be much (approximately 242%) more effective at anti-aliasing than the GeForce GTX 1060 3GB, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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