Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX 6950 XT
IntroThe GeForce RTX 2060 makes use of a 12 nm design. nVidia has clocked the core frequency at 1365 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this model. It features 1920 SPUs along with 120 Texture Address Units and 48 Rasterization Operator Units.Compare that to the Radeon RX 6950 XT, which uses a 7 nm design. AMD has clocked the core speed at 1925 MHz. The GDDR6 memory is set to run at a frequency of 2250 MHz on this specific card. It features 5120 SPUs along with 320 TAUs and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6950 XT should in theory be a lot superior to the GeForce RTX 2060 overall. (explain)
Texel RateThe Radeon RX 6950 XT is much (about 276%) better at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateThe Radeon RX 6950 XT will be much (more or less 276%) faster with regards to AA than the GeForce RTX 2060, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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