Compare any two graphics cards:
GeForce RTX 2060 Super vs GeForce RTX 3050
IntroThe GeForce RTX 2060 Super has a GPU clock speed of 1470 MHz, and the 8192 MB of GDDR6 memory runs at 1750 MHz through a 256-bit bus. It also is comprised of 2176 SPUs, 136 Texture Address Units, and 64 ROPs.Compare those specs to the GeForce RTX 3050, which makes use of a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this specific card. It features 2560 SPUs along with 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060 Super, in theory, should be much faster than the GeForce RTX 3050 overall. (explain)
Texel RateThe GeForce RTX 2060 Super should be a lot (more or less 61%) better at texture filtering than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 2060 Super should be quite a bit (more or less 89%) more effective at anti-aliasing than the GeForce RTX 3050, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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