Compare any two graphics cards:
GeForce RTX 3050 vs GeForce RTX 3090
IntroThe GeForce RTX 3050 comes with a GPU clock speed of 1552 MHz, and the 8192 MB of GDDR6 memory is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 2560 Stream Processors, 80 TAUs, and 32 ROPs.Compare those specs to the GeForce RTX 3090, which has clock speeds of 1395 MHz on the GPU, and 1219 MHz on the 24576 MB of GDDR6X RAM. It features 10496 SPUs along with 328 Texture Address Units and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3090 should in theory be quite a bit better than the GeForce RTX 3050 overall. (explain)
Texel RateThe GeForce RTX 3090 will be a lot (about 269%) more effective at anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 3090 is a lot (about 215%) more effective at AA than the GeForce RTX 3050, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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