Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 6900 XT
IntroThe GeForce RTX 3050 has a GPU core speed of 1552 MHz, and the 8192 MB of GDDR6 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 2560 Stream Processors, 80 TAUs, and 32 ROPs.Compare all that to the Radeon RX 6900 XT, which comes with GPU core speed of 1825 MHz, and 16384 MB of GDDR6 memory set to run at 2000 MHz through a 256-bit bus. It also features 5120 SPUs, 320 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6900 XT, in theory, should perform much faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe Radeon RX 6900 XT should be a lot (about 370%) better at anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 6900 XT is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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