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GeForce RTX 3080 12 GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce RTX 3080 12 GB features a core clock speed of 1260 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 384-bit memory bus, and makes use of a 8 nm design. It features 8960 SPUs, 280 Texture Address Units, and 112 Raster Operation Units.

Compare that to the Radeon HD 4850 X2 512MB, which makes use of a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 RAM is set to run at a frequency of 993 MHz on this particular card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 X2 512MB 250 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 100 Watts (40%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 3080 12 GB should theoretically be a lot superior to the Radeon HD 4850 X2 512MB overall. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 807194 (635%)

Texel Rate

The GeForce RTX 3080 12 GB is much (more or less 606%) more effective at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 302800 (606%)

Pixel Rate

The GeForce RTX 3080 12 GB is a lot (approximately 606%) better at anti-aliasing than the Radeon HD 4850 X2 512MB, and also will be able to handle higher screen resolutions more effectively. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 121120 (606%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year January 2022 Nov 7, 2008
Code Name GA102-220-A1 R700
Memory 12288 MB 512 MB (x2)
Core Speed 1260 MHz 625 MHz (x2)
Memory Speed 1188 GB/s 993 MHz (x2)
Power (Max TDP) 350 watts 250 watts
Bandwidth 934298 MB/sec 127104 MB/sec
Texel Rate 352800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 8960 800(160x5) (x2)
Texture Mapping Units 280 40 (x2)
Render Output Units 112 16 (x2)
Bus Type GDDR6X GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 28300 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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