Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 1060 3GB features a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.Compare those specs to the GeForce RTX 3080 12 GB, which has a clock frequency of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit bus, and makes use of a 8 nm design. It is comprised of 8960 SPUs, 280 TAUs, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 12 GB is 375% faster than the GeForce GTX 1060 3GB in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be a lot (more or less 225%) faster with regards to texture filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3080 12 GB is superior to the GeForce GTX 1060 3GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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