Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Nvidia Titan X
IntroThe GeForce RTX 3080 12 GB makes use of a 8 nm design. nVidia has clocked the core frequency at 1260 MHz. The GDDR6X memory runs at a speed of 1188 MHz on this particular model. It features 8960 SPUs along with 280 Texture Address Units and 112 ROPs.Compare those specifications to the Nvidia Titan X, which has a core clock speed of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 384-bit memory bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 12 GB should be much faster than the Nvidia Titan X overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be a bit (about 11%) more effective at AF than the Nvidia Titan X. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3080 12 GB is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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