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Compare any two graphics cards: 
 
 GeForce RTX 3080 12 GB vs Radeon RX 460
 IntroThe GeForce RTX 3080 12 GB comes with a GPU core speed of 1260 MHz, and the 12288 MB of GDDR6X RAM runs at 1188 MHz through a 384-bit bus. It also is comprised of 8960 Stream Processors, 280 Texture Address Units, and 112 Raster Operation Units.Compare all that to the Radeon RX 460, which features a clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically, the GeForce RTX 3080 12 GB should perform a lot faster than the Radeon RX 460 overall. (explain) 
 Texel RateThe GeForce RTX 3080 12 GB is quite a bit (about 478%) better at texture filtering than the Radeon RX 460. (explain)
 Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3080 12 GB is superior to the Radeon RX 460, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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