Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon RX 580
IntroThe GeForce RTX 3080 12 GB uses a 8 nm design. nVidia has clocked the core frequency at 1260 MHz. The GDDR6X RAM runs at a frequency of 1188 MHz on this model. It features 8960 SPUs as well as 280 TAUs and 112 Rasterization Operator Units.Compare all of that to the Radeon RX 580, which has clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should theoretically perform quite a bit faster than the Radeon RX 580 in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be much (approximately 95%) more effective at anisotropic filtering than the Radeon RX 580. (explain)
Pixel RateThe GeForce RTX 3080 12 GB will be much (more or less 251%) better at anti-aliasing than the Radeon RX 580, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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