Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce RTX 3080 12 GB makes use of a 8 nm design. nVidia has clocked the core speed at 1260 MHz. The GDDR6X memory is set to run at a speed of 1188 MHz on this specific card. It features 8960 SPUs along with 280 TAUs and 112 Rasterization Operator Units.Compare all that to the Radeon RX 5700 XT 50th Anniversary Edition, which uses a 7 nm design. AMD has clocked the core speed at 1680 MHz. The GDDR6 RAM works at a speed of 1750 MHz on this model. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should theoretically perform quite a bit faster than the Radeon RX 5700 XT 50th Anniversary Edition in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be quite a bit (approximately 31%) more effective at anisotropic filtering than the Radeon RX 5700 XT 50th Anniversary Edition. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3080 12 GB is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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