Compare any two graphics cards:
GeForce RTX 3060 vs GeForce RTX 3080 12 GB
IntroThe GeForce RTX 3060 has a clock speed of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also makes use of a 192-bit bus, and makes use of a 8 nm design. It is made up of 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.Compare all that to the GeForce RTX 3080 12 GB, which uses a 8 nm design. nVidia has clocked the core speed at 1260 MHz. The GDDR6X memory is set to run at a speed of 1188 MHz on this specific model. It features 8960 SPUs along with 280 Texture Address Units and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 12 GB should be a lot faster than the GeForce RTX 3060 in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be much (approximately 139%) more effective at anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 3080 12 GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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