Compare any two graphics cards:
Geforce GTX 780 vs Radeon RX 6500 XT
IntroThe Geforce GTX 780 features a GPU core speed of 863 MHz, and the 3072 MB of GDDR5 RAM runs at 1502 MHz through a 384-bit bus. It also features 2304 SPUs, 192 Texture Address Units, and 48 ROPs.Compare all of that to the Radeon RX 6500 XT, which comes with a clock frequency of 2200 MHz and a GDDR6 memory speed of 2250 MHz. It also features a 64-bit bus, and uses a 6 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 780 should theoretically be quite a bit superior to the Radeon RX 6500 XT overall. (explain)
Texel RateThe Geforce GTX 780 is a small bit (about 18%) better at AF than the Radeon RX 6500 XT. (explain)
Pixel RateThe Radeon RX 6500 XT should be a lot (about 70%) better at full screen anti-aliasing than the Geforce GTX 780, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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