Compare any two graphics cards:
Radeon HD 7870 XT vs Radeon RX 6500 XT
IntroThe Radeon HD 7870 XT uses a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM is set to run at a frequency of 1500 MHz on this model. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.Compare that to the Radeon RX 6500 XT, which comes with a core clock frequency of 2200 MHz and a GDDR6 memory frequency of 2250 MHz. It also makes use of a 64-bit bus, and uses a 6 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 7870 XT should theoretically be quite a bit faster than the Radeon RX 6500 XT in general. (explain)
Texel RateThe Radeon RX 6500 XT is much (approximately 59%) faster with regards to AF than the Radeon HD 7870 XT. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6500 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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