Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 6500 XT
IntroThe GeForce RTX 3070 Ti makes use of a 8 nm design. nVidia has set the core speed at 1575 MHz. The GDDR6X memory is set to run at a speed of 1188 MHz on this particular model. It features 6144 SPUs as well as 192 Texture Address Units and 96 ROPs.Compare those specs to the Radeon RX 6500 XT, which features a GPU core clock speed of 2200 MHz, and 4096 MB of GDDR6 RAM running at 2250 MHz through a 64-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti, in theory, should be quite a bit faster than the Radeon RX 6500 XT overall. (explain)
Texel RateThe GeForce RTX 3070 Ti is quite a bit (more or less 115%) better at AF than the Radeon RX 6500 XT. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3070 Ti is superior to the Radeon RX 6500 XT, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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