Compare any two graphics cards:
Radeon R9 280 vs Radeon RX 6600
IntroThe Radeon R9 280 uses a 28 nm design. AMD has set the core frequency at 933 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this specific model. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.Compare all of that to the Radeon RX 6600, which features a clock frequency of 1626 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 7 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 280 should perform a small bit faster than the Radeon RX 6600 overall. (explain)
Texel RateThe Radeon RX 6600 is much (more or less 74%) faster with regards to texture filtering than the Radeon R9 280. (explain)
Pixel RateThe Radeon RX 6600 will be a lot (approximately 249%) faster with regards to full screen anti-aliasing than the Radeon R9 280, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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