Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6600
IntroThe GeForce RTX 2060 Super has a core clock speed of 1470 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 2176 SPUs, 136 Texture Address Units, and 64 ROPs.Compare those specifications to the Radeon RX 6600, which comes with a GPU core clock speed of 1626 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also features 1792 Stream Processors, 112 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 2060 Super should perform much faster than the Radeon RX 6600 overall. (explain)
Texel RateThe GeForce RTX 2060 Super is just a bit (approximately 10%) faster with regards to AF than the Radeon RX 6600. (explain)
Pixel RateThe Radeon RX 6600 should be a bit (about 11%) faster with regards to anti-aliasing than the GeForce RTX 2060 Super, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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