Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 6600
IntroThe GeForce RTX 3080 features a GPU core speed of 1440 MHz, and the 10240 MB of GDDR6X memory is set to run at 1188 MHz through a 320-bit bus. It also is made up of 8704 SPUs, 272 Texture Address Units, and 96 ROPs.Compare those specifications to the Radeon RX 6600, which makes use of a 7 nm design. AMD has clocked the core speed at 1626 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this model. It features 1792 SPUs as well as 112 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 is 239% quicker than the Radeon RX 6600 in general, due to its greater data rate. (explain)
Texel RateThe GeForce RTX 3080 should be much (more or less 115%) faster with regards to anisotropic filtering than the Radeon RX 6600. (explain)
Pixel RateThe GeForce RTX 3080 should be quite a bit (approximately 33%) more effective at FSAA than the Radeon RX 6600, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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