Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs GeForce RTX 3080 Ti

Intro

The GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has clocked the core frequency at 550 MHz. The DDR2 memory runs at a speed of 500 MHz on this specific card. It features 96 SPUs as well as 48 TAUs and 12 ROPs.

Compare all that to the GeForce RTX 3080 Ti, which comes with a clock speed of 1365 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit memory bus, and makes use of a 8 nm design. It is made up of 10240 SPUs, 320 Texture Address Units, and 112 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO ASUS 512 84 Watts
GeForce RTX 3080 Ti 350 Watts
Difference: 266 Watts (317%)

Memory Bandwidth

The GeForce RTX 3080 Ti, in theory, should be quite a bit faster than the GeForce 9600 GSO ASUS 512 overall. (explain)

GeForce RTX 3080 Ti 934297 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 918297 (5739%)

Texel Rate

The GeForce RTX 3080 Ti should be a lot (approximately 1555%) faster with regards to texture filtering than the GeForce 9600 GSO ASUS 512. (explain)

GeForce RTX 3080 Ti 436800 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 410400 (1555%)

Pixel Rate

The GeForce RTX 3080 Ti is much (more or less 2216%) better at FSAA than the GeForce 9600 GSO ASUS 512, and also should be capable of handling higher resolutions better. (explain)

GeForce RTX 3080 Ti 152880 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 146280 (2216%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 GeForce RTX 3080 Ti
Manufacturer nVidia nVidia
Year September 2008 June 2021
Code Name G92 Ampere GA102-225-A1
Memory 512 MB 12288 MB
Core Speed 550 MHz 1365 MHz
Memory Speed 1000 MHz 2376 GB/s
Power (Max TDP) 84 watts 350 watts
Bandwidth 16000 MB/sec 934297 MB/sec
Texel Rate 26400 Mtexels/sec 436800 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 152880 Mpixels/sec
Unified Shaders 96 10240
Texture Mapping Units 48 320
Render Output Units 12 112
Bus Type DDR2 GDDR6X
Bus Width 128-bit 384-bit
Fab Process 65 nm 8 nm
Transistors 754 million 28300 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce RTX 3080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield