Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon HD 3690/3830
IntroThe GeForce RTX 3080 Ti has core speeds of 1365 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X RAM. It features 10240 SPUs along with 320 Texture Address Units and 112 Rasterization Operator Units.Compare all that to the Radeon HD 3690/3830, which features GPU clock speed of 668 MHz, and 256 MB of GDDR3 memory set to run at 828 MHz through a 128-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 Ti will be 3426% faster than the Radeon HD 3690/3830 overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3080 Ti should be much (approximately 3987%) better at texture filtering than the Radeon HD 3690/3830. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be quite a bit (more or less 1330%) faster with regards to anti-aliasing than the Radeon HD 3690/3830, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!