Compare any two graphics cards:
GeForce GTX 660 vs GeForce RTX 3080 Ti
IntroThe GeForce GTX 660 has a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It features 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.Compare those specifications to the GeForce RTX 3080 Ti, which uses a 8 nm design. nVidia has set the core speed at 1365 MHz. The GDDR6X RAM is set to run at a speed of 1188 MHz on this specific model. It features 10240 SPUs along with 320 Texture Address Units and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 Ti should perform quite a bit faster than the GeForce GTX 660 in general. (explain)
Texel RateThe GeForce RTX 3080 Ti is quite a bit (approximately 457%) faster with regards to anisotropic filtering than the GeForce GTX 660. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3080 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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