Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs GeForce RTX 3080 Ti
IntroThe GeForce GTX 650 Ti 2GB comes with a GPU clock speed of 928 MHz, and the 2048 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specifications to the GeForce RTX 3080 Ti, which uses a 8 nm design. nVidia has clocked the core frequency at 1365 MHz. The GDDR6X RAM is set to run at a frequency of 1188 MHz on this specific model. It features 10240 SPUs as well as 320 TAUs and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 Ti should be 981% faster than the GeForce GTX 650 Ti 2GB overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3080 Ti will be a lot (approximately 635%) better at AF than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateThe GeForce RTX 3080 Ti should be much (approximately 930%) faster with regards to FSAA than the GeForce GTX 650 Ti 2GB, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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