Compare any two graphics cards:
GeForce RTX 3080 Ti vs Radeon HD 7790
IntroThe GeForce RTX 3080 Ti comes with a clock frequency of 1365 MHz and a GDDR6X memory speed of 1188 MHz. It also uses a 384-bit memory bus, and makes use of a 8 nm design. It is made up of 10240 SPUs, 320 TAUs, and 112 Raster Operation Units.Compare those specs to the Radeon HD 7790, which has clock speeds of 1000 MHz on the GPU, and 1500 MHz on the 1024 MB of GDDR5 memory. It features 896 SPUs along with 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti should in theory perform a lot faster than the Radeon HD 7790 overall. (explain)
Texel RateThe GeForce RTX 3080 Ti should be quite a bit (about 680%) more effective at AF than the Radeon HD 7790. (explain)
Pixel RateThe GeForce RTX 3080 Ti is a lot (approximately 856%) faster with regards to full screen anti-aliasing than the Radeon HD 7790, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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