Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce RTX 3070 Ti
IntroThe GeForce 9600 GT 512MB has core speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 64 SPUs as well as 32 TAUs and 16 ROPs.Compare those specifications to the GeForce RTX 3070 Ti, which features GPU clock speed of 1575 MHz, and 8192 MB of GDDR6X RAM set to run at 1188 MHz through a 256-bit bus. It also features 6144 Stream Processors, 192 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti should in theory perform much faster than the GeForce 9600 GT 512MB overall. (explain)
Texel RateThe GeForce RTX 3070 Ti is quite a bit (more or less 1354%) better at anisotropic filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3070 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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