Compare any two graphics cards:
GeForce 9800 GTX vs GeForce RTX 3070 Ti
IntroThe GeForce 9800 GTX uses a 65 nm design. nVidia has set the core frequency at 675 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 16 ROPs.Compare all that to the GeForce RTX 3070 Ti, which features GPU core speed of 1575 MHz, and 8192 MB of GDDR6X memory running at 1188 MHz through a 256-bit bus. It also is made up of 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3070 Ti should be much faster than the GeForce 9800 GTX overall. (explain)
Texel RateThe GeForce RTX 3070 Ti will be quite a bit (approximately 600%) better at texture filtering than the GeForce 9800 GTX. (explain)
Pixel RateThe GeForce RTX 3070 Ti should be a lot (about 1300%) better at AA than the GeForce 9800 GTX, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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