Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon HD 3470 512MB
IntroThe GeForce RTX 3070 Ti features a clock speed of 1575 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 256-bit memory bus, and uses a 8 nm design. It is made up of 6144 SPUs, 192 TAUs, and 96 Raster Operation Units.Compare all that to the Radeon HD 3470 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR3 memory is set to run at a frequency of 950 MHz on this card. It features 40(8x5) SPUs as well as 4 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce RTX 3070 Ti should be 1949% faster than the Radeon HD 3470 512MB overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3070 Ti should be quite a bit (more or less 9350%) faster with regards to texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce RTX 3070 Ti will be much (about 4625%) better at FSAA than the Radeon HD 3470 512MB, and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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