Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon HD 3650 512MB
IntroThe GeForce RTX 3070 Ti has a GPU core speed of 1575 MHz, and the 8192 MB of GDDR6X RAM runs at 1188 MHz through a 256-bit bus. It also is made up of 6144 SPUs, 192 TAUs, and 96 Raster Operation Units.Compare all of that to the Radeon HD 3650 512MB, which comes with GPU clock speed of 725 MHz, and 512 MB of GDDR3 RAM running at 800 MHz through a 128-bit bus. It also features 120(24x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3070 Ti should be quite a bit faster than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe GeForce RTX 3070 Ti will be quite a bit (approximately 5114%) better at texture filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateThe GeForce RTX 3070 Ti should be a lot (approximately 5114%) faster with regards to AA than the Radeon HD 3650 512MB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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