Compare any two graphics cards:
GeForce GTX Titan vs GeForce RTX 3070 Ti
IntroThe GeForce GTX Titan features a GPU clock speed of 837 MHz, and the 6144 MB of GDDR5 RAM is set to run at 1502 MHz through a 384-bit bus. It also features 2688 SPUs, 224 TAUs, and 48 ROPs.Compare that to the GeForce RTX 3070 Ti, which has GPU clock speed of 1575 MHz, and 8192 MB of GDDR6X RAM set to run at 1188 MHz through a 256-bit bus. It also is made up of 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti, in theory, should perform a lot faster than the GeForce GTX Titan in general. (explain)
Texel RateThe GeForce RTX 3070 Ti is a lot (about 61%) better at AF than the GeForce GTX Titan. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3070 Ti is superior to the GeForce GTX Titan, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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