Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce RTX 3070 Ti
IntroThe GeForce GTX 1060 3GB features a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit memory bus, and uses a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.Compare those specifications to the GeForce RTX 3070 Ti, which features GPU core speed of 1575 MHz, and 8192 MB of GDDR6X RAM running at 1188 MHz through a 256-bit bus. It also features 6144 Stream Processors, 192 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti, in theory, should perform a lot faster than the GeForce GTX 1060 3GB overall. (explain)
Texel RateThe GeForce RTX 3070 Ti should be a lot (more or less 179%) faster with regards to anisotropic filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateThe GeForce RTX 3070 Ti will be quite a bit (approximately 109%) faster with regards to AA than the GeForce GTX 1060 3GB, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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