Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce RTX 3070 Ti features clock speeds of 1575 MHz on the GPU, and 1188 MHz on the 8192 MB of GDDR6X RAM. It features 6144 SPUs along with 192 Texture Address Units and 96 Rasterization Operator Units.Compare all of that to the Radeon RX 5700 XT 50th Anniversary Edition, which has a core clock frequency of 1680 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 7 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3070 Ti should perform quite a bit faster than the Radeon RX 5700 XT 50th Anniversary Edition overall. (explain)
Texel RateThe GeForce RTX 3070 Ti should be a little bit (more or less 13%) faster with regards to texture filtering than the Radeon RX 5700 XT 50th Anniversary Edition. (explain)
Pixel RateThe GeForce RTX 3070 Ti will be quite a bit (approximately 41%) faster with regards to anti-aliasing than the Radeon RX 5700 XT 50th Anniversary Edition, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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